AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance in Ireland Q2 2024
Discover the performance metrics of the top 5 high fantasy games in Ireland for Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the high fantasy game landscape in Ireland showcased diverse performance trends across the top 5 titles, according to Sensor Tower data. Below is a detailed overview of each game's metrics, including downloads, revenue, and weekly active users.
Squad Busters, published by Supercell, experienced a significant surge in both downloads and revenue following its release at the end of May. Downloads peaked at approximately 40.7K in the week of May 27, then tapered to around 1.9K by the end of June. Revenue saw a notable increase, starting at $6.7K in the release week and peaking at $8.3K on June 3, before stabilizing around $4.5K towards the end of the quarter. Weekly active users mirrored this trend, peaking at around 36.9K in late May and dropping to approximately 1.2K by the end of June.
Clash of Clans maintained a steady performance throughout the quarter. Weekly revenue fluctuated, starting at $28.9K in early April and decreasing to about $10.6K by the end of June. Downloads showed a gradual decline from around 1.2K in late April to approximately 963 by the end of the quarter. Weekly active users started strong at around 167.6K and saw a gradual decline, ending at approximately 151.7K.
Akinator, developed by Elokence, saw moderate fluctuations in its metrics. Revenue remained relatively stable, averaging around $500 weekly, with a slight peak at $835 in the last week of June. Downloads varied, starting at 2.1K in early April and ending at 1.4K in late June. Weekly active users saw a decrease from 9.1K at the beginning of the quarter to around 6K by the end.
Clash Royale, another Supercell game, experienced consistent revenue and user engagement. Revenue ranged from $8.1K to $14.3K, peaking in early June. Downloads fluctuated between 843 and 1.5K, with a notable increase in mid-May. Weekly active users remained relatively stable, averaging around 60K, with a peak of 65.1K mid-June.
Evony by TOP GAMES INC. showed steady performance in revenue, downloads, and active users. Weekly revenue consistently hovered around $10K, with slight peaks and troughs. Downloads varied from 655 to 1.3K, showing minor fluctuations. Weekly active users remained stable, averaging around 4K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.